Kill The Past (1999)
Synopsis
Kill the Past is the collective term for a number of related video games directed by SUDA51. The main theme in "Kill the Past" titles is the necessity for their protagonists to destroy relics of their past that burden and prevent them from moving forward. Oftentimes, characters find themselves at odds with previous events in their lives that must be confronted head-on for them to be at ease. Although each game in the series can be enjoyed as a stand-alone story, if taken as a whole, "Kill the Past" builds an overarching plot that does not end so much as it carries on where the last title left off.
First Air Date: 1999-01-29
Last Air Date: 1999-04-30
Number of Seasons: 4
Number of Episodes: 60
Created By: Goichi Suda
Seasons
The Silver Case (1999)
The Silver Case (シルバー事件, Hepburn: Shirubā Jiken; lit: "Silver Incident") is a mystery adventure game developed by Grasshopper Manufacture and published by the ASCII Corporation for the Sony PlayStation in October 1999. The story, co-written by Suda, Masahi Ooka and Sako Kato, is set in an alternate Japan in the year 1999 and follows two parallel storylines investigating a series of bizarre murders seemingly linked to a legendary serial killer responsible for a shocking incident twenty years before. Through the perspectives of the Heinous Crimes Unit's newly appointed detective Akira and freelance journalist Tokio Morishima, The Silver Case explores themes of identity, freedom of thought, social engineering, the early internet, access to information, and the nature of criminality.
Episodes:
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Ep. 1: Case 0
case#0:lunatics is the first case of the Transmitter story of The Silver Case and the first chapter of the game as a whole. The chapter serves as a continuation of the events of Moonlight Syndrome and an introduction to the setting of Ward 24, the characters of the Republic task force, and the gameplay of The Silver Case.
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Ep. 2: Case 1
case#1:decoyman is the second case of the Transmitter story of The Silver Case. This chapter serves as an introduction to the members of the Heinous Crimes Unit, as well as other key plot points and characters such as most notably Kamui Uehara, an escaped serial killer who the characters attempt to track down over the course of the chapter. It also details the fate of the Republic unit.
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Ep. 3: Report 1
Report*1:YUME is the first report of the Placebo story of The Silver Case, and the overall third chapter of the game. This is where the story of Tokio Morishima begins, and is the first case of the game to be written by Masahi Ooka. It follows Tokio's perspective during the events of case#1:decoyman
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Ep. 4: Case 2
case#2:spectrum is the third case of the Transmitter story of The Silver Case and the fourth chapter of the game as a whole, coming in after Placebo's report*1:YUME. Contrary to the Kamui orientation in case#0:lunatics and case#1:decoyman, this chapter serves as a development to Akira's first job in the Heinous Crimes Unit.
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Ep. 5: Report 2
Report*2:HANA is the second Placebo report, and overall the fifth chapter of The Silver Case. The chapter showcases Tokio Morishima's perspective during the events of case#2:spectrum.
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Ep. 6: Case 3
case#3:Parade is the third case of the Transmitter story of The Silver Case and the sixth chapter of the game as a whole. Unlike the rest of the game this chapter utilizes a different art style with a monochrome color scheme evocative of The 25th Ward: The Silver Case as well as numerous monochrome animated sequences.
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Ep. 7: Report 3
Report*3:TSUKI is the third Placebo report of The Silver Case. The chapter follows Tokio Morishima's perspective during the events of case#3:parade.
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Ep. 8: Case 4
case#4:Kamuidrome is the fifth case of the Transmitter story of The Silver Case and the eighth of the game as a whole. It focuses on the underground world of the Internet, and its effects on the society of Ward 24.
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Ep. 9: Report 4
Report*4:AI is the fourth Placebo report of The Silver Case. The chapter follows Tokio Morishima's perspective during the events of case#4:kamuidrome.
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Ep. 10: Case 5
case#5:lifecut is the sixth case of the Transmitter story of The Silver Case and the tenth chapter of the game as a whole. This chapter acts as the climax of the game's main story, and unravels the truth behind Kamui Uehara and the Silver Case.
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Ep. 11: Report 5
Report*5:HIKARI is the fifth Placebo report of The Silver Case. The chapter follows Tokio Morishima's perspective following the events of case#5:lifecut, and serves as the conclusion of his story in the original game.
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Ep. 12: Report 6
Report*6:YAMI is the sixth and final report of the Placebo story of The Silver Case. It serves as the epilogue to Tokio Morishima's story after the events of case#5:lifecut, and prior to the events of Flower, Sun, and Rain. It was added to the game in a 2017 update, alongside case#25:whiteout prologue.
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Ep. 13: Case !
case#!:danwa is the seventh case of the Transmitter story of The Silver Case and the twelfth chapter of the game as a whole, coming in after Placebo's report*5:HIKARI. It is the final chapter of the original release of the game, and serves to wrap up the story.
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Ep. 14: Case 25
Case#25:WHITEOUT Prologue is the eighth and final case of the Transmitter story of The Silver Case. It serves as a preview of events to come in The 25th Ward: The Silver Case. It was added to the game in a 2017 update, alongside report*6:YAMI.
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