Masahiro Sakurai on Creating Games (2022)
Synopsis
Join Masahiro Sakurai, director of several Kirby games and the Super Smash Bros. series, as he reflects on his work in the games industry and offers insightful and easy-to-understand advice about game development. The goal? To try and help make games around the world a little more fun!
First Air Date: 2022-08-24
Last Air Date: 2025-01-14
Number of Seasons: 4
Number of Episodes: 289
Created By: Masahiro Sakurai
Networks: YouTube
Top Cast
- Masahiro Sakurai as Masahiro Sakurai
- Shinya Arino as Himself
Seasons
2022 (2022)
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Episodes:
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Ep. 1: About This Channel
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Ep. 2: Masahiro Sakurai's Creative Works
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Ep. 3: Stop for Big Moments! [Design Specifics]
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Ep. 4: Kirby's Dream Land [Game Concepts]]
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Ep. 5: Frame Rates [Planning & Game Design]
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Ep. 6: Risk and Reward [Game Essence]
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Ep. 7: Game Development Isn't a Game [Work Ethic]
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Ep. 8: Down with Lag! [Grab Bag]
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Ep. 9: Squeeze and Release [Game Essence]
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Ep. 10: Draw the Light, Not the Asset [Graphics]
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Ep. 11: Kirby's Adventure [Game Concepts]
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Ep. 12: Presentations Are All About Speed! [Work Ethic]
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Ep. 13: Game Awards [Grab Bag]
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Ep. 14: Assigning Animations [Animation]
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Ep. 15: Game Essence in Role-Playing Games [Game Essence]
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Ep. 16: Make It "Pop" [Effects]
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Ep. 17: Just Let Them Play! [Planning & Game Design]
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Ep. 18: Clarity vs. Style [UI]
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Ep. 19: Giving "Weight" to Buttons [Design Specifics]
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Ep. 20: Kirby Super Star [Game Concepts]
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Ep. 21: Try Telling That to the Player [Work Ethic]
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Ep. 22: Name Files Logically [Programming & Tech]
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Ep. 23: Keeping Rewards in Sight [Planning & Game Design]
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Ep. 24: Exercise While You Game! [Grab Bag]
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Ep. 25: Make the Tempo Match the Game [Audio]
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Ep. 26: Fun Beyond Game Essence [Game Essence]
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Ep. 27: Super Smash Bros. [Game Concepts]
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Ep. 28: Too Much is Just Right [Animation]
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Ep. 29: Spec Changes [Work Ethic]
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Ep. 30: Emphasize Objects with Collision [Graphics]
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Ep. 31: The Price of Games [Grab Bag]
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Ep. 32: Strike a Balance with Sound Effects [Audio]
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Ep. 33: Text Size [UI]
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Ep. 34: Making a Living Making Games [Planning & Game Design]
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Ep. 35: Let Your Characters Shine [Effects]
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Ep. 36: Breaking Down Attack Animations [Animation]
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Ep. 37: Jump Physics [Design Specifics]
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Ep. 38: Writing Game Proposals [Work Ethic]
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Ep. 39: My Feline Friend, Fukurashi [Grab Bag]
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Ep. 40: Super Smash Bros. Melee [Game Concepts]
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Ep. 41: The Fiend's Cauldron [Game Essence]
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Ep. 42: A Small Window Into the World [Planning & Game Design]
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Ep. 43: Sharing Info Within a Team [Team Management]
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Ep. 44: Distinguishing Between Major and Minor Elements [Graphics]
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Ep. 45: That Was Then, This Is Now [Grab Bag]
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Ep. 46: Making Your Game Easy to Tune [Programming & Tech]
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Ep. 47: Eight Hit Stop Techniques [Design Specifics]
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Ep. 48: Let Players Cheat the System [Game Essence]
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Ep. 49: Making Lead-ins Instant and Impactful [Animation]
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Ep. 50: Jobs in Game Development [Team Management]
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Ep. 51: The Potential of One Button [Planning & Game Design]
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Ep. 52: Prep Your Proposals Hot and Fast [Work Ethic]
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Ep. 53: Sora Ltd. [Grab Bag]
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Ep. 54: Listen in Various Environments [Audio]
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Ep. 55: Modern Quality of Life Features [UI]
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Trailers & Videos
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Images & Backdrops
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Where to Watch
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